Awesome List Updates on Oct 14, 2023
8 awesome lists updated today.
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1. Ai Collection
Art & Image Generator
Name: NSFW Art Generator AI
Title: You can generate quality NSFW AI images with total ease.
Description: With our NSFW AI Generator. You can generate quality NSFW AI images with total ease. The tool allows users to explore and create AI images, including real, anime, hyperreal and fantasy options.
Offer Free Version: â
Gift Ideas
Name: GiftList Genie: AI-Powered Gift Ideas Generator
Title: GiftList Genie: AI-Powered Gift Ideas Generator.
Description: Genie is an AI-powered gift ideas generator which provides thoughtful and relevant gift ideas along with top-rated products from 1,000s of retailers. Products have aggregated ratings, real-time pricing, and links to buy. Genie is free to use and does not require sign up, however if you do have a GiftList account, you can add items directly to your gift lists from Genie.
Offer Free Version: â
Meeting Assistant
Name: Wudpecker
Title: Wudpecker is an AI meeting tool that sets the new default for storing meeting knowledge. Get summaries, action items, and insights from your Zoom, Google Meet, Microsoft Teams meetings.
Description: - Offers chatGPT-powered summaries and transcripts, making it easy to review meetings and find important insights quickly. - Supports 100+ languages - Recognizes different speakers and languages in the same meeting. - Allows users to easily share recordings, making it easy to collaborate - User-friendly and easy to onboard.
Offer Free Version: â
Productivity & Personal Growth
Name: Podwise
Title: Podwise, The premier AI learning app for podcast listeners.
Description: With Podwise, you can learn from structured knowledge and selectively listen to chapters that pique your interest. This feature enables you to optimize your learning experience and focus on the content that matters most to you.
Offer Free Version: â
2. Awesome Selfhosted
Software / Money, Budgeting & Management
- OctoBot - Open-source cryptocurrency trading bot. (Source Code (â3.2k))
GPL-3.0
Python/Docker
3. Free for Dev
Testing
- seotest.me â Free on-page SEO website tester. 10 free website crawls per day. Useful SEO learning resources and recommendations on how to improve the on-page SEO results for any website regardless of technology.
4. Awesome Vue
Components & Libraries / UI Components
- vue-surf (â24) - A very customized animated svg wave Vue component. Online Demo
- vue-cool-box-selector (â11) - Fancy versatile, box / button / image selector for Vue 2 and 3 đȘâš ~1KB
- vue-stage-play (â33) - Step-by-step guided tour components for Vue3.
5. Awesome Webxr
Communities / LinkedIn
- WebXR - WebXR LinkedIn Group
6. Awesome Board Games
Family
The Crew: Mission Deep Sea
In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.
This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game â but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.
Players | Min. Age | Time |
---|---|---|
2 - 5 | 10 | 20m |
That's Pretty Clever
Choose your dice cleverly in Ganz schön clever (German for "That's Pretty Clever") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.
Players | Min. Age | Time |
---|---|---|
1 â 4 | 8 | 30m |
Wingspan
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features over 170 birds illustrated by Beth Sobel, Natalia Rojas, and Ana Maria Martinez.
You are bird enthusiastsâresearchers, bird watchers, ornithologists, and collectorsâseeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
- Gain food tokens via custom dice in a birdfeeder dice tower
- Lay eggs using egg miniatures in a variety of colors
Players | Min. Age | Time |
---|---|---|
1 - 5 | 10 | 40-70m |
Clank!: Catacombs
The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.
Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.
Find your fortune (and escape the dragon!) in Clank! Catacombs.
Players | Min. Age | Time |
---|---|---|
2 â 4 | 13 | 45â90m |
Lost Ruins of Arnak
On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.
Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?
Players | Min. Age | Time |
---|---|---|
1 - 4 | 12 | 30-120 |
Istanbul
There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.
In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
Players | Min. Age | Time |
---|---|---|
2 â 5 | 10 | 40â60m |
Everdell
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to hostâyou have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
Everdell is a game of dynamic tableau building and worker placement.
On their turn a player can take one of three actions:
Players | Min. Age | Time |
---|---|---|
1 - 4 | 13 | 40-80m |
Crokinole
Crokinole is a traditional dexterity game.
Crokinole is played on a circular wooden board, with wooden circular disks as playing pieces. Players take turns shooting disks across the circular wooden board by flicking the disks with their fingers. Players try to land their disks in scoring regions on the board, with the highest scoring area the recessed hole in the very center of the board. Each round, each player/side alternately shoots a set number of disks (usually 12 or 8), shooting one disk each turn.
As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship.
Players | Min. Age | Time |
---|---|---|
2 - 4 | 8 | 30m |
Welcome To
As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.
Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in !
Players | Min. Age | Time |
---|---|---|
1 â 100 | 10 | 25m |
Cascadia
Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.
In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with the five types of habitat in the game), and on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what's available â unless you have a nature token to spend so that you can pick your choice of each item.
Players | Min. Age | Time |
---|---|---|
1 - 4 | 10 | 30-45m |
Heat: Pedal to the Metal
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
Players | Min. Age | Time |
---|---|---|
1 - 6 | 10 | 30-60m |
The Quest for El Dorado
In The Quest for El Dorado, players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team, hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!
Players | Min. Age | Time |
---|---|---|
2 - 4 | 10 | 30-60m |
The Quacks of Quedlinburg
In The Quacks of Quedlinburg, players are charlatans â or quack doctors â each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!
Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!
At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins â not both! The player with the most victory points at the end of nine rounds wins the game.
Players | Min. Age | Time |
---|---|---|
2 - 4 | 10 | 45m |
SCOUT
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
Players | Min. Age | Time |
---|---|---|
2 - 5 | 9 | 15m |
Azul
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Players | Min. Age | Time |
---|---|---|
2 - 4 | 8 | 30-45m |
Azul: Summer Pavilion
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans â whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.
In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.
Players | Min. Age | Time |
---|---|---|
2 â 4 | 8 | 30â45m |
Patchwork
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons â the currency/points in the game â and someone is chosen as the start player.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
Players | Min. Age | Time |
---|---|---|
2 | 8 | 15-30m |
Cartographers
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queenâs desired lands and you will be declared the greatest cartographer in the kingdom.
In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!
Players | Min. Age | Time |
---|---|---|
1 - 100 | 10 | 30-45m |
Welcome to the Moon
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Players | Min. Age | Time |
---|---|---|
1 - 6 | 10 | 25-30m |
Wingspan Asia
In this third expansion to Wingspan, we welcome new species to our habitats by exploring the vibrant, intriguing, and magnificent birds of Asia. These birds were chosen from the over 2,800 species that live in Asia. Wingspan Asia is several different things: A stand-alone game for 1 player or 2 players (Duet mode that can be used with any bird/bonus cards), a card expansion to the original Wingspan (any bird/bonus cards across any Wingspan game or expansion can be combined), and a 6-7 player expansion via the new Flock mode (for which the player components from the core game are necessary). âdescription from the publisher
Players | Min. Age | Time |
---|---|---|
1 - 2 | 10 | 40-70m |
The Isle of Cats
The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).
In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you:
- Explore the island (by drafting cards)
- Rescue cats
- Find treasures
- Befriend Oshax
Players | Min. Age | Time |
---|---|---|
1 - 4 | 8 | 60-90m |
Strategy
Blood Rage
"Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clanâs warriors, leader, and ship. Ragnarök has come, and itâs the end of the world! Itâs the Vikingsâ last chance to go down in a blaze of glory and secure their place in Valhalla at Odinâs side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These âGodsâ Giftsâ grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.
Players | Min. Age | Time |
---|---|---|
2â4 | 14 | 60â90 Min |
Puerto Rico
In Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
Players | Min. Age | Time |
---|---|---|
3â5 | 12 | 90â150 Min |
Barrage
In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers. Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses. Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.
Players | Min. Age | Time |
---|---|---|
1â4 | 14 | 60â120 Min |
Too Many Bones
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous "baddie" responsible. Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from, every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way, you will be faced with storyline decisions that will quickly have you weighing risk/reward, odds, and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest, when to explore, or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief, all while setting the stage for your next battle.
Players | Min. Age | Time |
---|---|---|
1â4 | 12 | 60â120 Min |
Orléans
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.
Players | Min. Age | Time |
---|---|---|
2â4 | 12 | 90 Min |
Shogi
Shogi, also known as Game of Generals, is a Japanese board game similar to chess, played on a 9x9 grid with 20 pieces per player. The objective is to checkmate the opponent's king, but pieces can be promoted upon reaching the enemy's promotion zone. Shogi offers a dynamic and strategic gameplay experience with unique piece movements and captures. It is much more complex than international chess.
Players | Min. Age | Time |
---|---|---|
2 | 8 | 30-120m |
Pandemic Legacy: Season 0
1962 â The Cold War continues as a new threat looms on the horizon, a deadly new Soviet bioweapon, something called "Project MEDUSA". You and your fellow medical graduates have been recruited by the CIA for the critical mission of investigating and preventing its development. Travel the world using carefully constructed aliases to move swiftly between Allied, Neutral, and Soviet cities. Your missions will require you to neutralize enemy agents, acquire specific targets, and set up other CIA agents on location to execute your operations without a hitch. As you complete objectives over the course of twelve months, each success or failure will bring you closer to the truth. Combatting this dangerous new pathogen is of utmost importance, but it's not the only threat you'll encounter in the field. Enemy agents are taking root in all parts of the world, and it's critical to your mission that you keep them contained before they can escalate international tensions. Luckily for you, you won't be without backup. Coordinate with other covert operatives for assistance and make strategic use of these teams at different locations to clean up the board and keep your eye on your main objectives.
Players | Min. Age | Time |
---|---|---|
2â4 | 14 | 45â60 Min |
Agricola
Description from BoardgameNews In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.
Players | Min. Age | Time |
---|---|---|
1â5 | 12 | 30â150 Min |
Pax Pamir: Second Edition
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes. In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.
Players | Min. Age | Time |
---|---|---|
1â5 | 13 | 45â120 Min |
Kanban EV
Electric vehicles (EVs) have become more common since 2014 and are the future of the automobile industry. They are superior vehicles due to them being more efficient, easier to maintain, cleaner, and cheaper to run. They are computerized machines that use AI to improve safety and in the near future will provide autonomous driving. They receive software upgrades during their lifetime and are constantly improving, unlike their traditional combustion-engine counterparts, which start to become obsolete as soon as you start using them. You will be overseeing the production of these vehicles in Kanban EV, with "kanban" (çæż) being the name for a scheduling system that supports an efficient assembly line, just-in-time production, and a smooth workflow process. Over the course of the game, players take on the role of rookie employees who are trying to secure their career. You need to manage suppliers and supplies, improve and innovate automobile parts, and get your hands greasy on the assembly line in order to boost production and impress the factory manager.
Players | Min. Age | Time |
---|---|---|
1â4 | 14 | 60â180 Min |
Mage Knight Board Game
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included. Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.
Players | Min. Age | Time |
---|---|---|
1â4 | 14 | 60â240 Min |
Underwater Cities
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
Players | Min. Age | Time |
---|---|---|
1â4 | 12 | 80â150 Min |
Blue and Gray
In Blue and Gray, each player begins with 17 guards and one captain set up on the line intersections of a 9 Ă 9 grid board. The object of the game is to advance the captain to the center of the board following an outlined path of 17 steps. However, the captain can only advance if the next step along the path is unoccupied by friendly or opposing guards. Guards can move along lines in any direction (except over the central point) and can capture each other by jumping, as in checkers.
Players | Min. Age | Time |
---|---|---|
2 | 8 | 20m |
Party
On Mars
Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your companyâs private agenda. In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food â the necessities for survival.
Players | Min. Age | Time |
---|---|---|
1â4 | 14 | 90â150 Min |
Food Chain Magnate
Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.
Players | Min. Age | Time |
---|---|---|
2â5 | 14 | 120â240 Min |
Root
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Allianceâs hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Players | Min. Age | Time |
---|---|---|
2â4 | 10 | 60â90 Min |
Viticulture Essential Edition
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Players | Min. Age | Time |
---|---|---|
1â6 | 13 | 45â90 Min |
Caverna: The Cave Farmers
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.
Players | Min. Age | Time |
---|---|---|
1â7 | 12 | 30â210 Min |
Maracaibo
Maracaibo, a strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.
Players | Min. Age | Time |
---|---|---|
1â4 | 12 | 30â120 Min |
Lisboa
Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755. On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5â9.0, followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marques of Pombal â SebastiĂŁo JosĂ© de Carvalho e Melo â was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marques of Pombal gathered a team of engineers and architects and you, the players, are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew, with the Marquis to develop commerce and with the King to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs.
Players | Min. Age | Time |
---|---|---|
1â4 | 12 | 60â120 Min |
Bagh Chal
Bagh Chal (tiger game) is a strategic, two-player board game that originated in Nepal. The game is asymmetric in that one player controls four tigers and the other player controls up to twenty goats. The tigers hunt the goats while the goats attempt to block the tiger's movements. This game is also seen in southern India with a different board, but the rules are same. The game is played on a 5Ă5 point grid. Pieces are positioned at the intersection of the lines. Gameplay takes place in two phases. In the first phase the goats are placed on the board while the tigers are moved. In the second phase both the tigers and the goats are moved. For the tigers the goal is to capture five goats to win. A goat can be captured by jumping over it, although capturing is not obligatory. The goats win by blocking all of tiger's leagal moves.
Players | Min. Age | Time |
---|---|---|
2 | 6 | 60m |
Kragmortha
Oh clever goblins, will you be able to avoid the wrath of the Dark Lord (Rigor Mortis, the Master of all Evils) while he wanders in his study? Terrible spells will be cast upon those who are hit by the glances of the Dark Lord! Kragmortha is a party game for 2-8 players that will be afflicted by exhilarating penances. No one will resist its humor! BEWARE! This game produces physical penances and is nocive (definition of nocive is : Hurtful or injurious) to the health! Kragmortha shares artwork with Aye, Dark Overlord! The Red Box
Players | Min. Age | Time |
---|---|---|
2 - 8 | 8 | 30-45m |
Animocrazy
How can the Jolly Pets resist the big bag of candies right in front of them? Everything goes well at the beginning when they calmly agree on the same amount of candies for each of them, but soon they come up with more and more ideas and a debate starts⊠the Pig says,âThose who weigh over 10kg should get an extra candy!â... the Dog says, âWhoever oversleeps should return a candy to the pool!â To resolve their hectic argument, they finally decide to form the House of Pets, at which the animal councilors will discuss proposals and vote on new laws. Who can get the most delicious candies in this exciting voting game? Based on Karl-Heinz Schmiel's Das Regeln Wir Schon, players attempt to pass laws which benefit themselves. The laws are either immediate or semi-permanent, and they can have all kinds of different effects: all players with beards get five points, vote cards must be played with the left hand, or some sort of re-evaluation or redistribution of the chips that each player has. The chips are the main way that players score, but their worth fluctuates constantly. On a turn, a player draws a card and then proposes a vote, and this continues until the End card is drawn.
Players | Min. Age | Time |
---|---|---|
4 - 10 | 10 | 30m |
Geek Out
Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects! In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win!
Players | Min. Age | Time |
---|---|---|
2 - 99 | 10 | 30m |
Over/Under
In the game, which was first published as Die GröĂe macht's! in German, players start with a stack of question cards, with each card having three questions and the game having 200 cards. On a turn, the active player reads one question to the other players, who then collectively decide on a numerical answer for that question. The reader must then state whether the answer given is too high, too low, or exactly right. If the reader guesses wrong, he removes the card from the game and the next player chooses the next question; if he guessed "over" or "under" and was right, he keeps the card, then passes the deck; if he guessed "exactly right" and was right, he keeps the card, then reads the next question himself. Bonus! When the stack of cards runs out, the game ends and whoever has the most cards wins.
Players | Min. Age | Time |
---|---|---|
2 - 99 | 10 | 15m |
Monikers
Monikers is a party game based on the public domain game Celebrities, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers canât say anything at all: they can only use gestures and charades.
Players | Min. Age | Time |
---|---|---|
4 - 16 | 17 | 30-60m |
7. Awesome Zsh Plugins
Plugins / superconsole - Windows-only
- php-version-switcher (â1) - Changes php versions if a
.php-version
file is found.
8. Awesome Mongodb
Libraries / JavaScript
- Neuledge (â237) - Universal schema-based ORM with multi-state representation for entities
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