Awesome List Updates on Jan 10, 2015
4 awesome lists updated today.
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1. Awesome Android
Charts
- WilliamChart (⭐4.9k) - Chart library with good motion capabilities.
2. Awesome Fonts
Programming fonts / Fonts
JavaScript libs / Programming fonts with ligatures
3. Awesome Gametalks
GDC Talks / Table of Contents
- [2014] Antichamber: An Overnight Success, Seven Years in the Making: Alexander Bruce
- [2014] Antichamber: Three Years of Hardcore Iteration: Alexander Bruce
- [2014] A Study in Transparency: How Board Games Matter: Soren Johnson (Mohawk Games)
- [2014] Hearts and Minds: Frank Lantz (NYU Game Center)
- [2014] Interpreting Feedback and Maintaining Your Vision: Andy Nguyen (Pocketwatch Games)
- [2014] Why Is Gone Home a Game?: Steve Gaynor (The Fullbright Company)
- [2014] Jiro Dreams of Game Design: Brenda Romero (UC Santa Cruz)
- [2013] Obsessive-Compulsive Development: Retro/Grade Postmortem: Matt Gilgenbach (24 Caret Games)
- [2013] The Western Games That Conquered China: Henry Fong (Yodo1)
- [2012] A Theory of Fun 10 Years Later: Raph Koster (Playdom)
- [2012] Classic Game Postmortem: Harvest Moon: Yasuhiro Wada (Toy Box, Inc.)
- [2011] The Road Ahead: Cliff Bleszinski (Epic Games)
- [2011] Truth in Game Design: Jonathan Blow (Number None, Inc.)
- [2010, Keynote] Everything You Know is Wrong: by Sid Meier (Firaxis Games)
- [2007] Indie Prototyping: Jonathan Blow (Number None, Inc.)
- [2007] Innovation in Indie Games: Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow (Panel)
Other Talks / TED Talks
- [2014, University of Virginia] A Fireside Chat with Rich Hilleman: Rich Hilleman (EA)
- [2014, Tallinn University] Innovation in Game Design: Richard Bartle
- [2013, PRACTICE 2013] Desigining a Legacy Game: Rob Daviau (IronWall Games)
- [2013, BAFTA] From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions: Ken Levine (Irrational Games)
- [2013, Creative Mornings] Game Design: The Medium is the Message: Jonathan Blow (Number None, Inc.)
- [2013, Game Connection Europe] Great Level Design and the Artistic Expression of Mathematics: Hamish Todd
- [2013, Unite Nordic] Sir, You Are Being Proceudrally Generated: Tom Betts, James Carey (Big Robot)
- [2013, INDIGO] The Art of Screenshake: Jan Willem Nijman (Vlambeer)
- [2012, NY Film Academy] Functional Theory for Game Design: Keith Burgun (Dinofarm Games)
- [2012, Eurogamer Expo] How to Give Yourself a Job in the Games Industry: Chet Faliszek (Valve)
- [2012 - Nordic Game Indie Night] Juice It Or Lose It: Martin Jonasson, Petri Purho (Indie)
- [2012, Indie Connect] Sensible Nonsense: Rami Ismail, Jan Willem Nijman (Vlambeer)
- [2011, NYU Game Center] Lecture Series: Portal 2: Erik Wolpaw (Valve)
- [2011, Google Tech Talks] Getting Gamification Right: Sebastian Deterding (PLAIT Lab)
- [2011, Games for Change] G4LI Keynote: Gabe Newell (Valve)
- [2011, Games for Change] Make Games, Not War: Jesse Schell (Schell Games)
- [2011, IndieCade] Designing the Universe: Jonathan Blow, Marc Ten Boch
- [2010, Rice Univerisity] Video Games and the Human Condition: Jonathan Blow (Number None, Inc.)
- [2008, MIGS] Fundamental Conflicts in Contemporary Game Design: Jonathan Blow (Number None, Inc.)
- [2008, Google Tech Talks] Designing a Pandemic: Lessons Learned: Matt Leacock
- [2007, Freeplay] How and Why: Jonathan Blow (Number None, Inc.)
- [2007, MIGS] Design Reboot: Jonathan Blow (Number None, Inc.)
- [2003, Computer History Museum] Lessons from Game Design: Will Wright (Maxis)
Lists / TED Talks
4. Awesome Ruby
DevOps Tools
- BOSH (⭐2k) - Cloud Foundry BOSH is an open source tool chain for release engineering, deployment and lifecycle management of large scale distributed services.
ORM/ODM
- ROM (⭐2.1k) - Ruby Object Mapper (ROM) is an experimental Ruby library with the goal to provide powerful object mapping capabilities without limiting the full power of your datastore.
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